Noriko Shingaki
NIPPON TELEGRAPH AND TELEPHONE CORPORATION
NTT Basic Research Laboratories
3-1, Morinosato Wakamiya, Atsugi-Shi, Kanagawa 243-01 Japan
Tel: +81- 462- 40- 3676 Fax: +81- 462- 40- 4707
E-mail: shingaki@nuesun.brl.ntt.co.jp
We know from everyday life in the urban environment that there are those people who easily find their way to their destination (good navigators) and people who find this difficult and tend to lose their way (bad navigators). The purpose of this study is to understand the processes of navigation by investigating the differences in acquiring information from the environment and the difference in navigation errors between good and bad navigators.
We have undertaken a car navigation simulation experiment with 12 subjects.
They were presented videotapes of routes taken from inside a car.
Their tasks are :
(1) to learn routes from watching the videotapes,
(2) reproducing the routes they have learnt and
(3) simulating their movements (navigation) by watching
the videotapes again.
The subjects are shown two kinds of videotapes. One presents a route
which passes through shopping streets (landmark-rich environment)
and the other presents a route through a residential area (an environment with few
landmarks).
We have investigated the number of landmarks which the subjects have acquired and the performance of navigation simulation and how these differ between good and bad navigators.
We have observed a number of problems that bad navigators face. The problems are that they do not focus on the navigation related information while they are learning a particular route. Secondly, the information they acquire is not always useful for navigation, and they cannot apply their acquired information effectively in the environment during their navigation.